Sunday, November 24, 2013
PLAY
It's finally here. The Xbox One has launched, and the "console wars" have officially begun. However, isn't it a little silly to be calling these "wars"? Why does everything have to be a war? I get it. Two consoles bearing fisticuffs to see who's bigger and better. But, when did gaming get so competitive (I say this with a "please don't hit me" face)? Think about it. Just stop and think, for two measly seconds, about video games. If you play video games, you are a gamer. If we are all gamers, then why hate on one another? Or, how about this: When you were little, you would play any game you could get your hands on, right? It didn't matter if one was manufactured by Sega and the other created by Nintendo. You played it, regardless. Why? Well...because it's fun. Reading an article from Game Informercoaxed me into thinking about this topic. It's a topic that needs to be addressed. Why be loyal to a brand? Why not be loyal to...VIDEO GAMES?? Video games as a medium is constantly being (unjustly, I might add) thrown under the bus. "Oh, video games are just for kids." "Video games make people go out and massacre a school." "Video games are ruining our society." How about if we stood up for our games? Stand up for the unjust actions being taken against us. Yes, I said US. When people take a shot at video games, they are taking a shot at YOU. It doesn’t matter if you play your PS3, Xbox 360, or Nintendo Wii. These remarks are aimed at ALL OF US. If internal fighting keeps occurring, we are bound to get nowhere. If a person says GTA: Vice City is a "murder simulator"(this actually happened) and is turning kids into murderers, that negative attention isn't placed solely on people playing GTA. It affects gamers as a whole. Now, games that may be violent but use violence for completely different means are torn to shreds in the press. When people claim video games are a waste of time, they're telling you, "You're an idiot for playing games. They're just for kids. Quit playing and get a real job." They don't take into account that the average age of a gamer is 37. They don't take into account the fact that games increase the size of various portions of the brain. Just because we don't use our spare time watching soap operas or playing a sport doesn't mean we are wasting it. These people do realize that most of the technology they are using right now on their fancy phones is gamified, right? The cell phone's a game in itself. We need to stand as one, not divided. Guess what? SOME OF US DON'T HAVE A CONSOLE. I have one, but not EVERYBODY does. Some people are content with their handheld devices. Should we shun them because they didn't pay 400$ for a console? It doesn't matter if you're playing a game of Candy Crush Saga or playing Mass Effect on your Xbox 360. Notice which word was used in both instances? That's right: PLAY. It seems we've lost our touch with what was so fun about games: PLAY. Take brand names out of the equation. It's simple...just PLAY.
Wednesday, November 13, 2013
A Unique Look at Storytelling On Next Generation Consoles
Every game tells a story. Whether it is a flashy first-person shooter with absorbingly realistic graphics or a simple 2-D platformer, every game tells a story. How this story is told varies from game to game and experience to experience. For instance, the futuristic first-person shooter Halo encompasses a story molded with many layers to it. Not only does the game function as a war story (aliens vs. humans), but it also deals with concepts such as questioning what is human when a person is genetically modified to become a killing machine. The game also explores thoughts about religion and how deadly the ideas proposed by religion can be. Most of the “mainstream” games fall along these same lines. The game places the player in the shoes of a person (the hero) and they are tasked with saving the world. Many games take on this simple concept because, well, it’s easy.
Outside of these “simple” stories, games also express their emotions and stories through the gameplay itself. Take, for instance, the indie side-scroller Limbo. Limbo doesn’t place the player in a typical game situation. Wars aren’t waged across the country and the hero doesn’t come to save the day. Instead, the game tells its story through the eyes of a lost boy (whose identity remains a mystery throughout the entire game and well beyond the final level). Rather, the story radiates through to the gamer by the design of the levels, the music, and the whole presentation of the game. The game takes place in an undisclosed (but twisted) land populated by monsters and nightmarish creatures. Flashy graphics don’t make this story shine: the gameplay does. The acts of solving platformer-esque puzzles and encountering the creatures of the land tell the story. The game designer’s choice to present the game in black and white tells the story. Now, we are entering another phase in the gaming world. As the new consoles loom on the horizon, the next generation of consoles can grant the power to tell stories in unique and exciting ways. Sometimes, something as simple as fans at a soccer game can tell the story.
Hands down, the FIFA series of video games is one of the most popular in the entire world. Soccer is the world’s game, and franchises such as FIFA are taking the next step in storytelling: immersive crowds. Since the development of the sports game, the crowds have always been…well, they’ve looked horrible and there’s really no reason why they’re there. If I’m playing in the Super Bowl, don’t I want the crowd’s sound to blare out of my speakers? Think about it this way: What would sports games be like with absolutely no crowd? Honestly, you could still probably play the game. Hell, maybe you wouldn’t even care. But, what if your experience could be enhanced by the cheering and booing of the fans?
EA Sports is looking to bring this next-generation experience right into your living rooms and onto your virtual fields. I know when I watch my favorite team play against my most hated rivals, my home games are the most fun I’ll have all year. Why? The passion of the fans comes through. Sacks on the quarterback aren’t just sacks anymore. Tackles on their running backs become thunderous forces of rage. Everything is heightened-senses, emotions, even your own body. Imagine if you could garner that same feeling when you’re recreating that situation on your Xbox One or your Playstation 4. Here’s a great quote from FIFA 14 executive producer David Rutter: “What we’re about to embark on in this new world where the game itself has the equivalent of a soul and can track the history, the behaviors, and the relationships between those players and those clubs…That, for me, is what this generation of consoles allows us to do, which is tell those stories.” Well, that’s all fine and dandy, but how is this going to be implemented?
Along with many other new and exciting additions to the crowd technology, crowds will cheer louder and longer when the home team scores then they would for the away team. If a player has scored three 3-pointers in a row in NBA 14’ (for the home team), the dynamic crowd will know this. The momentum can be felt in the crowd as the tide begins to turn in favor of the hot-handed scorer. What I’m excited for the most is the ability for the game to recognize the “storylines” that commonly occur in real-life sports. If trade talks are brewing between two teams, the heat may be on when they play each other. The game may play out a little more intensely; a little more brutal (same can be said for teams making a playoff push in NBA 14’).
The next generation of sports games could be a game changer: I only hope that we, as gamers, give the designers a chance to test out these ideas. With an open mind, we can’t lose.
Friday, November 8, 2013
GTA Teamwork
Teamwork. This is the mantra of the future. Collaboration, small groups, meeting with others. Ideas like these permeate throughout our society these days. With the advent of technology and websites like YouTube, this has become the age of sharing. Everything seems to be interconnected. Friends from high school, who would have been strangers to you 20 years ago, are now friends of yours on Facebook. Didn't make it to your friend’s wedding in San Francisco? That's ok; they already uploaded all of their pictures online. This concept has even infused itself into the work world, where small teams are the focus of workplace productivity. With all of this teamwork going on, is it no surprise that Grand Theft Auto 5 has latched onto this idea and uses it for the premise of their game? GTA V is the first game of its kind in the GTA franchise. Instead of one sole protagonist, the game allows you to switch to two other characters at any one time. Knowing you have this ability is liberating as a player, mainly because you aren't forced to see things and experience things from one perspective. Three vastly different and unique characters for you to choose from in a diverse and dangerous city, full of activities and missions for you to play. Not only is the player allowed to switch between these characters, but they also collaborate on missions together in the game. Heists are a major factor in the GTA V single-player story. These heists require careful planning before their execution. Rockstar handles the concept of heists swimmingly in the game. The player isn't just worried about stealing the jewels. First, the player must choose his/her team for the heist. Again, this idea of teamwork comes into play. Players must choose which gunman is going to be the best for a particular heist. Will you choose the gunman who is worse at shooting? If you do, you might put the heist in jeopardy. However, the lower-level gunman will receive less of the cut if you complete the heist successfully, meaning more money for you. As well as selecting varying members for your crew, the action in the heists themselves requires vast amounts of teamwork. During the heists, the player is allowed to change perspectives from one character to another. They are in constant communication with each other, and this teamwork is what drives this game as unique as opposed to the rest of the GTA games. The other titles in the GTA series find a lone protagonist trying to survive in a harsh concrete jungle. Considering GTA is known for its satire and parody, maybe this design of a team-centric story and game is a sign of the times. I, for one, love the teamwork required in the game and can't wait to see what Rockstar is going to roll out next.
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